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Valkyrie “Birthright” by Jeremy Jodoin

Valkyrie “Birthright” by Jeremy Jodoin published on Комментариев к записи Valkyrie “Birthright” by Jeremy Jodoin нет

Valkyrie legendary skin made for Apex Legends
Responsible for high and low poly, UV, texture, and integration
Most of my 2020 was spent developing this lady
Massive amount of credit goes to Gary Huang and Will Cho for their guidance throughout the process, their critique and direction were incredibly important to the success of the piece.
Shout out to Cristina Laviña for the wonderful concept, Moy Para and the animation team, Ken Chiang and the tech art team,
and the whole Apex character team for love, support, and feedback

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Jeremy Jodoin on ArtStation

Jeremy jodoin valk northstar standing glasstip


legendary northstar inspired skin

Jeremy jodoin jeremy jodoin northstar tumb


Jeremy jodoin valk northstar standing glasstip solo


Jeremy jodoin northstar helmet glasses tip 1


Jeremy jodoin valk northstar standing dutch helmet solo


Jeremy jodoin valk northstar flying glasstip


Jeremy jodoin valk northstar flying glasstip solo


Jeremy jodoin northstar flying glasses tip


Jeremy jodoin valk northstar flying missile


Jeremy jodoin valk northstar flying missile solo


Jeremy jodoin valk northstar clay


high poly clay render

Jeremy jodoin valk northstar standing glasstip wireframe


wires

Jeremy jodoin valk northstar standing glasstip nohelmet


sans helmet

Jeremy jodoin northstar glasses tip 1


Jeremy jodoin valk northstar helmet closed


Viper helmet remake

Jeremy jodoin valk northstar helmet open


added special opening mechanics

Jeremy jodoin vipervalk helmet


high res helmet model compared to the original low poly from Titanfall 2

Jeremy jodoin northstar helmet


Jeremy jodoin northstar helmet open


Jeremy jodoin vipervalk helmet high closed


helmet high res

Jeremy jodoin vipervalk helmet high open


helmet high res open

Jeremy jodoin valk northstar flying missile nohelmet


Jeremy jodoin valk northstar flying glasstip nohelmet


Jeremy jodoin vipervalk highres


high poly zbrush viewport

Jeremy jodoin look at me now northstar


comparison between initial proxy, and final model
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