Skip to content

Kena – Early Game Areas by Chris Karbach

Kena – Early Game Areas by Chris Karbach published on Комментариев к записи Kena – Early Game Areas by Chris Karbach нет

I happy to share more concept artworks for the Shrine Cave for Kena: Bridge of Spirits.
I was able to share one of these paintings about a year ago, but here's the rest and some other locations and concept callouts from the start of the game.
The Shrine Cave and the Ruins that they lead to.

The shape language of the engravings on the shrines where developed by a different artist before I joined the project and are used among many assets troughout the game.
Thanks to the team at Ember Lab for all the helpful feedback and artistic direction on these designs!

View this on ArtStation
Chris Karbach on ArtStation

Chris karbach shrine cave shrines combined


Chris karbach chris karbach kena shrine


Chris karbach shrine of death


Chris karbach shrine cave shrineoflife


Chris karbach flame torches design iterations


Chris karbach shrine activation plane


Chris karbach ruins concept artwork


Kena: Bridge of Spirits – Trees by Shira Eilan

Kena: Bridge of Spirits – Trees by Shira Eilan published on Комментариев к записи Kena: Bridge of Spirits – Trees by Shira Eilan нет

Excited to share some of the work I've done for Kena: Bridge of Spirits!
I was a part of the environment art team and got to work on asset creation, collision, optimization and bug fixing.
Here are some of the trees I got to work on that can be seen in multiple levels in the game.
Some of the assets I got to take from sculpting/resculpting to finish and some I took from texturing to finish, working on sculpts by Sparx (Virtuos) studio.
A big thanks to my amazing Lead Julian Vermeulen and my talented teammates!
And to Josh and Mike Grier for the vision and the opportunity to work on this beautiful world we all created.
//www.artstation.com/kingjulianv
//www.artstation.com/tim_burroughs
//www.artstation.com/lucasmaxfield3d
//www.artstation.com/kem1995

View this on ArtStation
Shira Eilan on ArtStation

Shira eilan dzspawner 02


Shira eilan shira eilan trees thumbnail 01


Shira eilan dzspawner 01


Shira eilan deadzonespawner


I was responsible for texturing, optimization

Shira eilan structure longshot 01


Shira eilan structure 04


Shira eilan structure 05


Shira eilan structure 02


Shira eilan structure trees


I was responsible for sculpting, texturing, optimization

Shira eilan godtreesmall 01



I was responsible for texturing, optimization


I was responsible for re-sculpting, texturing, optimization

Shira eilan stump 01


Shira eilan treestump


I was responsible for texturing, optimization

Shira eilan godtree branch


Shira eilan godtree branch


I was responsible for sculpting, texturing, optimization

prisoner fr4nk-74i10r by Vladimir Openman

prisoner fr4nk-74i10r by Vladimir Openman published on Комментариев к записи prisoner fr4nk-74i10r by Vladimir Openman нет

Name: Frank "Bobby" Taylor
Clan: Followers of Seth
"Look at ya! Ain't you a pretty princess?"

support me on patreon
//bit.ly/37SgVxV

View this on ArtStation
Vladimir Openman on ArtStation

Vladimir openman 29 9 21 vtm


Vladimir openman vladimir openman 29 9 21 vtm 1


Kohna – Real Time Character by Belen Amat

Kohna – Real Time Character by Belen Amat published on Комментариев к записи Kohna – Real Time Character by Belen Amat нет

Here is another real-time character, this time fully in Unreal Engine 4! The concept art is made by Tatiana Vetrova ( //www.artstation.com/artwork/kv0kl ).

For this one, I wanted to touch various areas that I couldn't on another projects. Starting with mixing cloth sculpted in Zbrush with Marvelous Designer work, as well as a bit of hard surface. My focus on this project was to get the correct vibe of the concept art into the character.

For the clothing, the shirt and pants were done with Marvelous Designer and modified later on Zbrush, the rest was sculpted from scratch in ZBrush.
Texturing was very interesting since the character has many different cloth textures, and being more sci-fi, I could experiment to get the right look. I also made some masks to play with different fresnel effects on the Unreal cloth shaders, depending on the type of cloth it was.
Face texturing was done with a base from a Texturing XYZ set, but modified heavily to fit the character better (breakdown of the texturing is a bit below on the post). I used cavity masking and scattering to get a better result with the digital human's skin shader.

Hair was done placing hair cards. However, eyelashes and eyebrows were done using the alembic hairs implementation in Unreal. The main reason for using 2 techniques was to test the use of both common hair cards for games, as well as XGen hairs in Unreal.

I'd like to thank my supervisor, Nicolas Niño, who was extremely helpful giving feedback and tips for all the steps of the process, specially with the Unreal implementation smiley . And to my classmates who have, as always, been very willing to help with feedback.

*UV and Wireframe information are at the bottom of the post.

View this on ArtStation
Belen Amat on ArtStation

Belen amat beauty 1


Belen amat belen amat preview posts


Belen amat beauty 3


Belen amat turntable 1


Belen amat beauty 2


Belen amat beauty fullshot


Full body

Belen amat fullshot turntable


Full body

Belen amat deatails 1


Details

Belen amat face 01


Face focus

Belen amat face 02


Belen amat hair 01


Hair focus. Done with hair cards. Eyebrows and eyelashes were made using alembic hairs.

Belen amat breakdown process


Breakdown of the texturing process for the face.

Belen amat process1


Blockout process.

Belen amat process2


Exporting for Marvelous and importing the result.

Belen amat bootsblockout


Boots process. They were mostly hidden by the pants but I still wanted to create them almost entirely.

Belen amat 10


Final high poly

Belen amat uvs


UV information and wireframe.

Belen amat untitled 1


Wireframe

Eternal Study by Saiyam Grover

Eternal Study by Saiyam Grover published on Комментариев к записи Eternal Study by Saiyam Grover нет

This was my submission for the term 1 final project at Think Tank Training Centre.
The goal was to recreate a 2D concept in 3D and I chose this amazing photobash done by WT Feng - //www.artstation.com/artwork/rAGwm2
I was impressed by the composition, unique objects and the look and feel of the room and thought it would be an interesting experience to replicate it in 3D from start to finish in just 5 weeks.
I would like to thank my instructors, classmates, family and friends as their support, feedback and encouragement helped me push myself and get this project done on time. Special thanks to:
Nikhil Kedige - //www.artstation.com/nikhilkedige
Uday Kampani - //www.artstation.com/udaykampani
Rohan Nanjappa - //www.artstation.com/nanjapparohan
Rahul Chandwaney - //www.artstation.com/rahulchandwaney

View this on ArtStation
Saiyam Grover on ArtStation

Saiyam grover saiyam grover final


Final Render

Saiyam grover saiyam grover sam foundation thumb


Saiyam grover wt feng concept


Concept

Saiyam grover saiyam grover final compare


Comparison


Progress

Sylvie(Vampire Hunter) by Soumya Verma

Sylvie(Vampire Hunter) by Soumya Verma published on Комментариев к записи Sylvie(Vampire Hunter) by Soumya Verma нет

This was my 10 week project for Advanced Term at Think Tank Online. This amazing concept was by Sunong (//www.artstation.com/artwork/NxgXGd) . Huge thanks to my supervisor Nicolas Niño(//nicolasnino.artstation.com/) for his feedback and guidance during the project. I am really grateful to all of my friends who helped me push this project further and motivated me a lot. Also wanted to thank my family for supporting me throughout my art journey.

View this on ArtStation
Soumya Verma on ArtStation

Soumya verma a


Close up

Soumya verma soumya verma lllthumbnail


Soumya verma d


crashing a vampire's party.:3

Soumya verma l


turn around

Soumya verma d


wireframe

Soumya verma g


Soumya verma ef


Soumya verma highresscreenshot00047 copy


Soumya verma e


Neutral Pose

Soumya verma highresscreenshot00050 copy


Soumya verma llee


League of Legends Champions by Grafit Studio

League of Legends Champions by Grafit Studio published on Комментариев к записи League of Legends Champions by Grafit Studio нет

Champion artworks we were honored to have worked on for Riot Games' League of Legends. Biggest thanks to Riot's team for their valuable guidance and feedback throughout the project!

//www.leagueoflegends.com

View this on ArtStation
Grafit Studio on ArtStation

Grafit studio warwick sketch 01


Grafit studio grafit studio ava 01


Grafit studio warwick color final


Grafit studio warwick final


Grafit studio taliyah sketches01 1


Grafit studio taliyah line04 fin den


Grafit studio taliyah line04 fin emo


Grafit studio taliyah color 01


Grafit studio taliyah final 12032021


Grafit studio sketch


Grafit studio line


Grafit studio emo


Grafit studio heimerdinger line final


Grafit studio render


Primary Sidebar