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Markus Lundberg on ArtStation
Header art that incorporates a few of the many comic-styled artworks I created for the game.
Acting as art director I wanted to make the new logo familiar to what millions of people are used, while improving on it.
One maintained idea was that we wanted it to rest on a sort of 'curved earth', hence the small things tapered shapes to the sides.
One thing that Level Eight had always wished for but never had the time to was to create emoted character portraits in dialogue.
It was a fun challenge trying to standardize and push the expressions to make them fun, recognizable characters.
The 'Dealer' was present in Robbery Bob 1, and for this game we wanted to bring him back. This shaded style was abandoned in favor of the comic style to remain consistent and faster to work with.
Animated actors in comics was introduced in Robbery Bob 2, and we wanted to continue with the tradition. Acting as a simple story setup we'd get some close looks at the characters.
An old comic from Robbery Bob 2 which dates back to 2014.
The last comic I created for Robbery Bob 2 was what inspired the visuals for the next game.
Some old app icons I created for Robbery Bob 2.
We were working on a new chapter for Robbery Bob 3, but the management wanted us to focus on the first chapter so it was laid on ice. This is the protagonist that Bob would help out.
Some of my initial sketches and some feedback I gave to the 3D artist that were creating the revised model.
Some concept art for the second chapter in Robbery Bob 3.
We rarely ever get to introduce new characters in Bob, but I had some fun sketching out some radical head shapes regardless.












