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Hairbun (CGMA – Hair Creation for Games) by Diego Aguilar

Hairbun (CGMA – Hair Creation for Games) by Diego Aguilar published on Комментариев к записи Hairbun (CGMA – Hair Creation for Games) by Diego Aguilar нет

Hello!
This is my final result for the Hair Creation for Games course at CGMA. I'm very grateful towards Naky Solanki for his infinite patience and sharing his knowledge on hair development. Hair has become a more exciting process with new methods and experimentation for future projects. The subject of this project was to develop a real time hair asset.

//www.artstation.com/naky1000

Basemesh is Female Retopologised Head Scan #014 from 3dscanstore.com
The project was lookdev'd on both Marmoset and Unreal to verify it can hold up with different shaders.
I'm open to any feedback and suggestions! Thanks for reading.

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Zbrush Sculptpass

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UE Render


Hair UE lookdev


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Braid UE lookdev
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