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Boundary:RPK by Baka Akari

Boundary:RPK by Baka Akari published on Комментариев к записи Boundary:RPK by Baka Akari нет

Kalashnikov PRK light machine gun, modular modification to meet operational needs in space
Boundary Steam link://store.steampowered.com/app/1364020/Boundary/
Artistic director:Coltz
Designed - Baka_Akari
High Poly Model - Baka_Akari
Texturing/Materials - Baka_Akari
Approved Game Model - Baka_Akari

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Baka Akari on ArtStation

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Baka akari design


Non-destructive design workflow

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World of Warcraft – Shadowlands – Visual Development Sketches by Phillip Zhang 泽彦

World of Warcraft – Shadowlands – Visual Development Sketches by Phillip Zhang 泽彦 published on Комментариев к записи World of Warcraft – Shadowlands – Visual Development Sketches by Phillip Zhang 泽彦 нет

I did some early visual development sketches for World of Warcraft - Shadowlands at the end of 2018. The goal was to explore the visual possibilities for the "zone of order" and the "zone of chaos," which later evolved into Bastion and Maldraxxus.

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Phillip Zhang 泽彦 on ArtStation

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Brave Phoenix Xayah – League of Legends Splash Art by Ina Wong

Brave Phoenix Xayah – League of Legends Splash Art by Ina Wong published on Комментариев к записи Brave Phoenix Xayah – League of Legends Splash Art by Ina Wong нет

Happy that i got a chance to paint Xayah <3
Thank you so much to the Art Directors for the very useful tips and feedback!
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In Collaboration with Riot Games
Client: Riot Games
Riot Games AD: Jessica Oyhenart
West Studio AD: Mingchen Shen and David Villegas
Final Polish: League Splash Team

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Ina Wong on ArtStation

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Final version I sent

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Final ingame version

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Orcs Must Die! 3 – Boom Barrel Dispenser Trap by Leigh-Ann Johnson

Orcs Must Die! 3 – Boom Barrel Dispenser Trap by Leigh-Ann Johnson published on Комментариев к записи Orcs Must Die! 3 – Boom Barrel Dispenser Trap by Leigh-Ann Johnson нет

I was very fortunate to have the opportunity to work on some of the traps for the Steam release of Orc Must Die! 3. For the Boom Barrel Dispenser trap, I was responsible for creating the blockout mesh, high poly sculpt, UVs, textures, and in-game model.

Concept art by:
//www.artstation.com/heist
//www.artstation.com/artwork/ZG4k98

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Leigh-Ann Johnson on ArtStation

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UE4 Pine Forest Game ready by Florian Obchette

UE4 Pine Forest Game ready by Florian Obchette published on Комментариев к записи UE4 Pine Forest Game ready by Florian Obchette нет

Hello everyone, this project was made in one month completly without full time on, On this project i wanted search a procedural approch for paint the vegetation proceduraly by layer, (Grass, Pine, Moss, Gravel) with +70 fps

A breakdown with the landscape material & river ripple going to be done,

All vegetation/tree was created on speedtree with simple billboard for small vegetation & tree using impostor octahedral for a better transition, all is creat by myself except stump tree that I took from quixel libraries.

Inspirated by the work of : Jonjo Hemmens & Mawi

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Florian Obchette on ArtStation

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