Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.
Zbrush SpeedSculpt-
The Snarly expression seems to be trendy nowadays .I found his expression quiet interesting for a quick zbrush sculpt .
Sculpted in Zbrush ,Rendered in Maya-Arnold and inspired by jHill's render works.
Follow me on Instagram for more Artworks
//www.instagram.com/rishikeshnandlaskar/
A normal morning for an opossum mom.
Created for Sparta: War of Empires
Plarium, 2020
Concept art by: Veronika Dobrzhanska
This is Victoria that I did for my work(Daz3D-I’m a Sr. 3D character artist at Daz). My task was to finish sculpting this character in a week. It was one of the most intense projects.
This is the image I developed further personally after I finished the project. I did sculpting, TexturingXYZ, hair grooming using Xgen, clothing using Marvelous Designer, Shader/Lighting in Maya. Original skin texture was done by Yannek and edited by me for Maya Arnold Shader.
A fun Project that I made based on a concept by Jean Fraisse: //www.artstation.com/artwork/rA5BmO
Rendered in Blender Cylces
The head of an evil corporation and a keen collector of antiques.
Work In Progress.
Happy to show you my last character !
I'm creating kind of visual IP, with characters, mechas & stuff
Can't wait to give it an end, with shading etc .
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All the renders come directly from Zbrush, try new way to show my work !
It's crazy the thing you can make directly inside zbrush , with polypaint, possibility of 4k / 8K render