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The Four Khauus: Character Sheets by Euclides ‘Kidi’ Gomes

The Four Khauus: Character Sheets by Euclides ‘Kidi’ Gomes published on Комментариев к записи The Four Khauus: Character Sheets by Euclides ‘Kidi’ Gomes нет

The main characters of my 'The Four Khauus' project.
The story is about Keysh and his unbalanced state of mind.

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Euclides 'Kidi' Gomes on ArtStation

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Keysh is a lonely guy.

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The empty chaos

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The rage chaos

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The lust chaos

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The sad chaos

(2019) Project Acolyte’s Main Character Design by Fabriana Figueroa

(2019) Project Acolyte’s Main Character Design by Fabriana Figueroa published on Комментариев к записи (2019) Project Acolyte’s Main Character Design by Fabriana Figueroa нет

Character Concept Designs for 3D Avenue (2019)

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Fabriana Figueroa on ArtStation

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Final Character Design

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Vibrant Hair Tests

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Ideas Exploration 01

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Ideas Exploration 02

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Ideas Exploration 03

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Chilluminati Podcast Posters 1-4 by Mel Ackerman

Chilluminati Podcast Posters 1-4 by Mel Ackerman published on Комментариев к записи Chilluminati Podcast Posters 1-4 by Mel Ackerman нет

Posters made for the Chilluminati Podcast.
Pen, Ink, Digital, MIxed media. 2020.

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Mel Ackerman on ArtStation

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Roswell, Skinwalker Ranch, Gnomes, Gef the Dalby Spook

A10C Thunderbolt II – Game Ready Aircraft Model for a VTOL VR Mod by Anton Sherlock

A10C Thunderbolt II – Game Ready Aircraft Model for a VTOL VR Mod by Anton Sherlock published on Комментариев к записи A10C Thunderbolt II – Game Ready Aircraft Model for a VTOL VR Mod by Anton Sherlock нет

This model was created about half a year ago by myself (detailing, control surfaces, cockpit, texture work, etc) and another Modder named FA-26B (simple silhouette base mesh) for a mod project that would add a whole new aircraft for the VR military aircraft simulation game VTOL VR. Unfortunately the mod is currently under hiatus, and may end up not getting released at all. So I have decided to display the model in my portfolio now, despite hoping to have more videos of the model in action on display.

48.7k polys.
Textures in UDIM format ranging from 1k to 4k depending on size of aircraft component and in-game visibility from player perspective.

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Anton Sherlock on ArtStation

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The bare cockpit. The buttons and switches were going to be added in Unity.

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Marmoset Viewer of the model


Video of the alpha version of the model in-game.

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