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UI Work #3: Menu, Credits & HUD for TLC by Ahmad Bilal

UI Work #3: Menu, Credits & HUD for TLC by Ahmad Bilal published on Комментариев к записи UI Work #3: Menu, Credits & HUD for TLC by Ahmad Bilal нет

The Last Confession is a narrative driven game made in UE4, for the Summer JAM 2019. The theme of the competition was 'make it count'. Thus the setting is, "Your crush is leaving the town, this is your last chance to confess to her .. can you make it count"?

I was responsible for all the art, including the UI. We went with a low-poly stylized artstyle .. with a wild west theme. Too bad, that despite of having a very good story, our game developed a bug just before the submission deadline which took it apart, and with it our chances to win the JAM.

But given that this was my first UE4 jam, I learned a ton of things regarding the blender+UE4 workflow. And I look forward to future opportunities.

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Ahmx bilal menuscreen thelastconfession


Main Menu

Ahmx bilal creditspage thelastconfession


Credits Page

Ahmx bilal tlchud new


in-game HUD

Project Fiora and Project Jhin by Jazlyn Shimabukuro

Project Fiora and Project Jhin by Jazlyn Shimabukuro published on Комментариев к записи Project Fiora and Project Jhin by Jazlyn Shimabukuro нет

This one was a project for art class, it was for posing characters and you know I absolutely love the project skin line so whatdda know. I'm really bad at backgrounds, but I wanted to make this one blocky and neon (because that's what the project universe pretty much looks like right?) And I also wanted to try a lineless feel. I think it turned out pretty well all things considered

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Jazlyn Shimabukuro on ArtStation

Jazlyn shimabukuro r copy 2


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