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Hermione neklace time-turner by Giulio verlato

Hermione neklace time-turner by Giulio verlato published on Комментариев к записи Hermione neklace time-turner by Giulio verlato нет

A little gadget that I wanted for a long time, but I don't know anyone from Hogwarts that gives me one, so I created one for myself, too bad it's just digital worried

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Giulio verlato on ArtStation

Giulio verlato hermione neklace eevee


eevee render

Giulio verlato hermione neklace fast eevee


eevee preview

Giulio verlato hermione neklace not rendered


obj

Giulio verlato hermione neklace wireframe


wireframe


hermione neklace, made with blender 2.8

UI Work #3: Menu, Credits & HUD for TLC by Ahmad Bilal

UI Work #3: Menu, Credits & HUD for TLC by Ahmad Bilal published on Комментариев к записи UI Work #3: Menu, Credits & HUD for TLC by Ahmad Bilal нет

The Last Confession is a narrative driven game made in UE4, for the Summer JAM 2019. The theme of the competition was 'make it count'. Thus the setting is, "Your crush is leaving the town, this is your last chance to confess to her .. can you make it count"?

I was responsible for all the art, including the UI. We went with a low-poly stylized artstyle .. with a wild west theme. Too bad, that despite of having a very good story, our game developed a bug just before the submission deadline which took it apart, and with it our chances to win the JAM.

But given that this was my first UE4 jam, I learned a ton of things regarding the blender+UE4 workflow. And I look forward to future opportunities.

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Ahmad Bilal on ArtStation

Ahmx bilal menuscreen thelastconfession


Main Menu

Ahmx bilal creditspage thelastconfession


Credits Page

Ahmx bilal tlchud new


in-game HUD

Primary Sidebar